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HMB Character Creator corrected

March 11, 2011 Leave a comment

I have corrected several errors of the initial version of the HMB Character Creator.

The new version is available here:
hmb_character_creator_v1-0-4

Categories: Hackmaster, RPG

Hackmaster Basic Character creation assistant

March 10, 2011 2 comments

I got the first version of Hackmaster Character creation assistant ready. Creating a new HMB character requires quite a lot of bookkeeping with Building Points so I spent some time create my own little helper for that. One of my motives was to easily create some premade characters for new players that I might succeed to lure into playing HMB.

Please try out my work and feel free to comment it and point out any errors or flaws you find out. There is undoubtedly some of them still around since I’ve become a little blind for all the details after working with it for a while now.

HMB_Character_creator_v1.0

The actual thing itself is an Excel sheet.

Edit: I already made some small corrections to formatting of the sheet and clearing some presets left from testing.

-F-

Categories: Hackmaster, RPG

Hackmaster Basic Errata

January 28, 2010 Leave a comment

Hackmaster Basic rules just got a very well organised errata at the Kenzer Forums. They have also the rules available as PDF with errata included. I am trying to resist purchasing the PDF though since I already have the original dead tree format of the rules and I probably won’t have a good chance to actually play the game until the Advanced Hackmaster rules are available.

Categories: Hackmaster, RPG

Mastering the HMB character

January 19, 2010 Leave a comment

Happy new year everyone! Well it’s better late than never as they say. Our gaming group has been on extended holiday season hiatus and so has this blog also but now it’s time to finish the creation of that elven thief for Hackmaster Basic system.

A short but hopefully interesting background story for him is here. Read more…

Categories: Hackmaster, RPG

Time for pagan traditions

December 22, 2009 Leave a comment

It’s been a busy month both in gaming and real life too.

RPGs

Our 4e campaign has been marching on quite steadily. My cleric just reached the 6th level. I still have some doubts about the 4e system as anything else but miniature wargame. The more I read about Hackmaster though the more convinced I become, of it being the game for me. But gaming for me is after all about meeting friends and having a good time so I can bear gaming with 4e rule set too.

Boardgames

I have not had much time to play face to face boardgames this month but I have been closely involved with playtesting Ed Beach’s upcoming game The Virgin Queen. It’s a sequel to his wonderful history lesson Here I Stand. So far it has been very interesting experience and the game itself is perhaps even more diabolical struggle between diplomacy, military and religious powers. I am very excited about the game.

But now it is soon time to celebrate some age old pagan ceremonies that are veiled in christian shrouds these days. And most importantly enjoy the excitement and happiness glowing on the kids’ faces ๐Ÿ™‚

Merry Christmas!

I’ll return to Hackmaster after Christmas… ๐Ÿ˜‰

Categories: Boardgames, D&D, Hackmaster, Life, RPG

Mastering the Hack, Finishing Character

December 2, 2009 Leave a comment

After a short hiatus it’s finally a time to finish my first Hackmaster Basic character. I spent a great deal of Building points on different skills and also Charm Resistant talent. Then I bought one step of specialization for long sword Attack and Defense. That left me two BPs to save for later use. The final steps are more like polishing up the character. Read more…

Categories: Hackmaster, RPG, Rules

Playing D&D 4e this week

November 27, 2009 Leave a comment

On monday we continued our 4e D&D campaign. The Dungeon Master managed to have a QPK or Quarter Party Kill and almost an HPK too ๐Ÿ˜‰ Usually the PC deaths have been averted so far with my cleric’s powerful 2nd level utility spell which triggers when an ally fails a death save and grants him a healing surge. This time however a fenhydra got all four attacks through our Dragonborn paladin and rended him into shish kebab on the second turn of the combat! The rest of the battle was rather demanding with only three of us left and a dozen minions (elven archers mostly) and their commanders fighting us besides the hydra.

It still seems very safe rule system for the characters statistically. With wise use of healing surges the players can be quite assured they’ll survive even the most difficult encounters. Then comes some statistic anomaly of Hydra and strikes four hits to one character and reduces his HPs down to the immediate death. Is that the only way to create danger of death in 4e? I can’t help but compare this with Hackmaster Basic system (and several others similar systems) where each creature (well at least most of them) have some certain value of damage that can knock the character out without having to grind him down to 0 HP or lower. That also ensures that almost each attack can be lethal if the opponent could coup de grรขce his helpless adversary. Please bring the danger back into 4e!

-F-

Categories: D&D, D&D 4e, RPG